SOURCE CODE: Uize.Services.FileSystemWsh
/*______________
| ______ | U I Z E J A V A S C R I P T F R A M E W O R K
| / / | ---------------------------------------------------
| / O / | MODULE : Uize.Services.FileSystemWsh Class
| / / / |
| / / / /| | ONLINE : http://www.uize.com
| /____/ /__/_| | COPYRIGHT : (c)2012 UIZE
| /___ | LICENSE : Available under MIT License or GNU General Public License
|_______________| http://www.uize.com/license.html
*/
/* Module Meta Data
type: Class
importance: 6
codeCompleteness: 0
testCompleteness: 0
docCompleteness: 5
*/
/*?
Introduction
The =Uize.Services.FileSystemWsh= module defines an adapter for the file system service (=Uize.Services.FileSystem=) for the WSH (Windows Script Host) environment.
*DEVELOPERS:* `Chris van Rensburg`
*/
Uize.module ({
name:'Uize.Services.FileSystemWsh',
superclass:'Uize.Service.Adapter',
builder:function (_superclass) {
/*** Class Constructor ***/
var
_class = _superclass.subclass (),
_classPrototype = _class.prototype
;
/*** Public Instance Methods ***/
_classPrototype.readFile = function (_params,_callback) {
var
_fileSystemObject = this._fileSystemObject,
_path = _params.path,
_text = ''
;
if (_fileSystemObject.GetFile (_path).Size) {
var _file = _fileSystemObject.OpenTextFile (_path,1);
_text = _file.ReadAll ();
_file.Close ();
}
_callback (_text);
};
_classPrototype.writeFile = function (_params,_callback) {
var
_path = _params.path,
_fileSystemObject = this._fileSystemObject
;
/*** make sure path exists (if not, create it) ***/
var _folderPath = _path.substr (0,_path.lastIndexOf ('\\'));
if (!_fileSystemObject.FolderExists (_folderPath)) {
var
_pathSegments = _folderPath.split ('\\'),
_currentPath = _pathSegments [0] // this should be a drive letter ... this code might break if it isn't
;
for (
var _pathSegmentNo = 0, _pathSegmentsLength = _pathSegments.length;
++_pathSegmentNo < _pathSegmentsLength;
) {
_currentPath += '\\' + _pathSegments [_pathSegmentNo];
_fileSystemObject.FolderExists (_currentPath) || _fileSystemObject.CreateFolder (_currentPath);
}
}
/*** write text to file and close ***/
var _file = _fileSystemObject.CreateTextFile (_path);
_file.Write (_params.contents);
_file.Close ();
_callback ();
};
_classPrototype.init = function (_params,_callback) {
this._fileSystemObject = new ActiveXObject ('Scripting.FileSystemObject');
_callback ();
};
return _class;
}
});